From: Bruno Haible Date: Thu, 14 Aug 2008 08:56:24 +0000 (+0200) Subject: Move the lock and tls source files into a subdirectory. X-Git-Tag: v0.1~7152 X-Git-Url: http://erislabs.org.uk/gitweb/?a=commitdiff_plain;h=fcf43c8d327b5608a7fc5baa9729848e5147b87b;p=gnulib.git Move the lock and tls source files into a subdirectory. --- diff --git a/ChangeLog b/ChangeLog index eb10d66e4..d4be462ff 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,19 @@ +2008-08-14 Bruno Haible + + * lib/glthread/lock.h: Renamed from lib/lock.h. + * lib/glthread/lock.c: Renamed from lib/lock.c. Update includes. + * lib/glthread/tls.h: Renamed from lib/tls.h. + * lib/glthread/tls.c: Renamed from lib/tls.c. Update includes. + * lib/fstrcmp.c: Update includes. + * lib/strsignal.c: Update includes. + * modules/lock (Files, Makefile.am): Update. + (Include): Change to "glthread/lock.h". + * modules/tls (Files, Makefile.am): Update. + (Include): Change to "glthread/tls.h". + * tests/test-lock.c: Update includes. + * tests/test-tls.c: Update includes. + * NEWS: Mention the renamed header files. + 2008-08-11 Jim Meyering * lib/fts_.h: Fix grammar (insert a missing "is") in a comment. diff --git a/NEWS b/NEWS index da75d7f83..b5b08a60f 100644 --- a/NEWS +++ b/NEWS @@ -6,6 +6,11 @@ User visible incompatible changes Date Modules Changes +2008-08-14 lock The include file is changed from "lock.h" + to "glthread/lock.h". + tls The include file is changed from "tls.h" + to "glthread/tls.h". + 2008-07-17 c-stack The module now requires the addition of $(LIBCSTACK) or $(LTLIBCSTACK) in Makefile.am, since it may depend on linking with libsigsegv. diff --git a/lib/fstrcmp.c b/lib/fstrcmp.c index f0e51e727..70e68185d 100644 --- a/lib/fstrcmp.c +++ b/lib/fstrcmp.c @@ -1,5 +1,6 @@ /* Functions to make fuzzy comparisons between strings - Copyright (C) 1988-1989, 1992-1993, 1995, 2001-2003, 2006 Free Software Foundation, Inc. + Copyright (C) 1988-1989, 1992-1993, 1995, 2001-2003, 2006, 2008 + Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -50,8 +51,8 @@ #include #include -#include "lock.h" -#include "tls.h" +#include "glthread/lock.h" +#include "glthread/tls.h" #include "minmax.h" #include "xalloc.h" diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c new file mode 100644 index 000000000..ac3a0d809 --- /dev/null +++ b/lib/glthread/lock.c @@ -0,0 +1,1092 @@ +/* Locking in multithreaded situations. + Copyright (C) 2005-2008 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software Foundation, + Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + +/* Written by Bruno Haible , 2005. + Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, + gthr-win32.h. */ + +#include + +#include "glthread/lock.h" + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library. */ + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The function to be executed by a dummy thread. */ +static void * +dummy_thread_func (void *arg) +{ + return arg; +} + +int +glthread_in_use (void) +{ + static int tested; + static int result; /* 1: linked with -lpthread, 0: only with libc */ + + if (!tested) + { + pthread_t thread; + + if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) + /* Thread creation failed. */ + result = 0; + else + { + /* Thread creation works. */ + void *retval; + if (pthread_join (thread, &retval) != 0) + abort (); + result = 1; + } + tested = 1; + } + return result; +} + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +# if !defined PTHREAD_RWLOCK_INITIALIZER + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_rwlock_init (&lock->rwlock, NULL); + if (err != 0) + return err; + lock->initialized = 1; + return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ + if (!lock->initialized) + { + int err; + + err = pthread_mutex_lock (&lock->guard); + if (err != 0) + return err; + if (!lock->initialized) + { + err = glthread_rwlock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } + err = pthread_mutex_unlock (&lock->guard); + if (err != 0) + return err; + } + return pthread_rwlock_rdlock (&lock->rwlock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ + if (!lock->initialized) + { + int err; + + err = pthread_mutex_lock (&lock->guard); + if (err != 0) + return err; + if (!lock->initialized) + { + err = glthread_rwlock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } + err = pthread_mutex_unlock (&lock->guard); + if (err != 0) + return err; + } + return pthread_rwlock_wrlock (&lock->rwlock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ + if (!lock->initialized) + return EINVAL; + return pthread_rwlock_unlock (&lock->rwlock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ + int err; + + if (!lock->initialized) + return EINVAL; + err = pthread_rwlock_destroy (&lock->rwlock); + if (err != 0) + return err; + lock->initialized = 0; + return 0; +} + +# endif + +# else + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_mutex_init (&lock->lock, NULL); + if (err != 0) + return err; + err = pthread_cond_init (&lock->waiting_readers, NULL); + if (err != 0) + return err; + err = pthread_cond_init (&lock->waiting_writers, NULL); + if (err != 0) + return err; + lock->waiting_writers_count = 0; + lock->runcount = 0; + return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_mutex_lock (&lock->lock); + if (err != 0) + return err; + /* Test whether only readers are currently running, and whether the runcount + field will not overflow. */ + /* POSIX says: "It is implementation-defined whether the calling thread + acquires the lock when a writer does not hold the lock and there are + writers blocked on the lock." Let's say, no: give the writers a higher + priority. */ + while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_readers. */ + err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->lock); + return err; + } + } + lock->runcount++; + return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_mutex_lock (&lock->lock); + if (err != 0) + return err; + /* Test whether no readers or writers are currently running. */ + while (!(lock->runcount == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_writers. */ + lock->waiting_writers_count++; + err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); + if (err != 0) + { + lock->waiting_writers_count--; + pthread_mutex_unlock (&lock->lock); + return err; + } + lock->waiting_writers_count--; + } + lock->runcount--; /* runcount becomes -1 */ + return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_mutex_lock (&lock->lock); + if (err != 0) + return err; + if (lock->runcount < 0) + { + /* Drop a writer lock. */ + if (!(lock->runcount == -1)) + { + pthread_mutex_unlock (&lock->lock); + return EINVAL; + } + lock->runcount = 0; + } + else + { + /* Drop a reader lock. */ + if (!(lock->runcount > 0)) + { + pthread_mutex_unlock (&lock->lock); + return EINVAL; + } + lock->runcount--; + } + if (lock->runcount == 0) + { + /* POSIX recommends that "write locks shall take precedence over read + locks", to avoid "writer starvation". */ + if (lock->waiting_writers_count > 0) + { + /* Wake up one of the waiting writers. */ + err = pthread_cond_signal (&lock->waiting_writers); + if (err != 0) + { + pthread_mutex_unlock (&lock->lock); + return err; + } + } + else + { + /* Wake up all waiting readers. */ + err = pthread_cond_broadcast (&lock->waiting_readers); + if (err != 0) + { + pthread_mutex_unlock (&lock->lock); + return err; + } + } + } + return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ + int err; + + err = pthread_mutex_destroy (&lock->lock); + if (err != 0) + return err; + err = pthread_cond_destroy (&lock->waiting_readers); + if (err != 0) + return err; + err = pthread_cond_destroy (&lock->waiting_writers); + if (err != 0) + return err; + return 0; +} + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ + pthread_mutexattr_t attributes; + int err; + + err = pthread_mutexattr_init (&attributes); + if (err != 0) + return err; + err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); + if (err != 0) + { + pthread_mutexattr_destroy (&attributes); + return err; + } + err = pthread_mutex_init (lock, &attributes); + if (err != 0) + { + pthread_mutexattr_destroy (&attributes); + return err; + } + err = pthread_mutexattr_destroy (&attributes); + if (err != 0) + return err; + return 0; +} + +# else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ + pthread_mutexattr_t attributes; + int err; + + err = pthread_mutexattr_init (&attributes); + if (err != 0) + return err; + err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); + if (err != 0) + { + pthread_mutexattr_destroy (&attributes); + return err; + } + err = pthread_mutex_init (&lock->recmutex, &attributes); + if (err != 0) + { + pthread_mutexattr_destroy (&attributes); + return err; + } + err = pthread_mutexattr_destroy (&attributes); + if (err != 0) + return err; + lock->initialized = 1; + return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ + if (!lock->initialized) + { + int err; + + err = pthread_mutex_lock (&lock->guard); + if (err != 0) + return err; + if (!lock->initialized) + { + err = glthread_recursive_lock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } + err = pthread_mutex_unlock (&lock->guard); + if (err != 0) + return err; + } + return pthread_mutex_lock (&lock->recmutex); +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ + if (!lock->initialized) + return EINVAL; + return pthread_mutex_unlock (&lock->recmutex); +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ + int err; + + if (!lock->initialized) + return EINVAL; + err = pthread_mutex_destroy (&lock->recmutex); + if (err != 0) + return err; + lock->initialized = 0; + return 0; +} + +# endif + +# else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ + int err; + + err = pthread_mutex_init (&lock->mutex, NULL); + if (err != 0) + return err; + lock->owner = (pthread_t) 0; + lock->depth = 0; + return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ + pthread_t self = pthread_self (); + if (lock->owner != self) + { + int err; + + err = pthread_mutex_lock (&lock->mutex); + if (err != 0) + return err; + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + { + lock->depth--; + return EAGAIN; + } + return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ + if (lock->owner != pthread_self ()) + return EPERM; + if (lock->depth == 0) + return EINVAL; + if (--(lock->depth) == 0) + { + lock->owner = (pthread_t) 0; + return pthread_mutex_unlock (&lock->mutex); + } + else + return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ + if (lock->owner != (pthread_t) 0) + return EBUSY; + return (pthread_mutex_destroy (&lock->mutex); +} + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; + +int +glthread_once_singlethreaded (pthread_once_t *once_control) +{ + /* We don't know whether pthread_once_t is an integer type, a floating-point + type, a pointer type, or a structure type. */ + char *firstbyte = (char *)once_control; + if (*firstbyte == *(const char *)&fresh_once) + { + /* First time use of once_control. Invert the first byte. */ + *firstbyte = ~ *(const char *)&fresh_once; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static void +glthread_once_call (void *arg) +{ + void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; + void (*initfunction) (void) = *gl_once_temp_addr; + initfunction (); +} + +int +glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)) +{ + void (*temp) (void) = initfunction; + return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0); +} + +int +glthread_once_singlethreaded (pth_once_t *once_control) +{ + /* We know that pth_once_t is an integer type. */ + if (*once_control == PTH_ONCE_INIT) + { + /* First time use of once_control. Invert the marker. */ + *once_control = ~ PTH_ONCE_INIT; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ + int err; + + err = mutex_init (&lock->mutex, USYNC_THREAD, NULL); + if (err != 0) + return err; + lock->owner = (thread_t) 0; + lock->depth = 0; + return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ + thread_t self = thr_self (); + if (lock->owner != self) + { + int err; + + err = mutex_lock (&lock->mutex); + if (err != 0) + return err; + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + { + lock->depth--; + return EAGAIN; + } + return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ + if (lock->owner != thr_self ()) + return EPERM; + if (lock->depth == 0) + return EINVAL; + if (--(lock->depth) == 0) + { + lock->owner = (thread_t) 0; + return mutex_unlock (&lock->mutex); + } + else + return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ + if (lock->owner != (thread_t) 0) + return EBUSY; + return mutex_destroy (&lock->mutex); +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +int +glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)) +{ + if (!once_control->inited) + { + int err; + + /* Use the mutex to guarantee that if another thread is already calling + the initfunction, this thread waits until it's finished. */ + err = mutex_lock (&once_control->mutex); + if (err != 0) + return err; + if (!once_control->inited) + { + once_control->inited = 1; + initfunction (); + } + return mutex_unlock (&once_control->mutex); + } + else + return 0; +} + +int +glthread_once_singlethreaded (gl_once_t *once_control) +{ + /* We know that gl_once_t contains an integer type. */ + if (!once_control->inited) + { + /* First time use of once_control. Invert the marker. */ + once_control->inited = ~ 0; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +void +glthread_lock_init_func (gl_lock_t *lock) +{ + InitializeCriticalSection (&lock->lock); + lock->guard.done = 1; +} + +int +glthread_lock_lock (gl_lock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_lock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); + return 0; +} + +int +glthread_lock_unlock (gl_lock_t *lock) +{ + if (!lock->guard.done) + return EINVAL; + LeaveCriticalSection (&lock->lock); + return 0; +} + +int +glthread_lock_destroy (gl_lock_t *lock) +{ + if (!lock->guard.done) + return EINVAL; + DeleteCriticalSection (&lock->lock); + lock->guard.done = 0; + return 0; +} + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +static inline void +gl_waitqueue_init (gl_waitqueue_t *wq) +{ + wq->array = NULL; + wq->count = 0; + wq->alloc = 0; + wq->offset = 0; +} + +/* Enqueues the current thread, represented by an event, in a wait queue. + Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ +static HANDLE +gl_waitqueue_add (gl_waitqueue_t *wq) +{ + HANDLE event; + unsigned int index; + + if (wq->count == wq->alloc) + { + unsigned int new_alloc = 2 * wq->alloc + 1; + HANDLE *new_array = + (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); + if (new_array == NULL) + /* No more memory. */ + return INVALID_HANDLE_VALUE; + /* Now is a good opportunity to rotate the array so that its contents + starts at offset 0. */ + if (wq->offset > 0) + { + unsigned int old_count = wq->count; + unsigned int old_alloc = wq->alloc; + unsigned int old_offset = wq->offset; + unsigned int i; + if (old_offset + old_count > old_alloc) + { + unsigned int limit = old_offset + old_count - old_alloc; + for (i = 0; i < limit; i++) + new_array[old_alloc + i] = new_array[i]; + } + for (i = 0; i < old_count; i++) + new_array[i] = new_array[old_offset + i]; + wq->offset = 0; + } + wq->array = new_array; + wq->alloc = new_alloc; + } + event = CreateEvent (NULL, TRUE, FALSE, NULL); + if (event == INVALID_HANDLE_VALUE) + /* No way to allocate an event. */ + return INVALID_HANDLE_VALUE; + index = wq->offset + wq->count; + if (index >= wq->alloc) + index -= wq->alloc; + wq->array[index] = event; + wq->count++; + return event; +} + +/* Notifies the first thread from a wait queue and dequeues it. */ +static inline void +gl_waitqueue_notify_first (gl_waitqueue_t *wq) +{ + SetEvent (wq->array[wq->offset + 0]); + wq->offset++; + wq->count--; + if (wq->count == 0 || wq->offset == wq->alloc) + wq->offset = 0; +} + +/* Notifies all threads from a wait queue and dequeues them all. */ +static inline void +gl_waitqueue_notify_all (gl_waitqueue_t *wq) +{ + unsigned int i; + + for (i = 0; i < wq->count; i++) + { + unsigned int index = wq->offset + i; + if (index >= wq->alloc) + index -= wq->alloc; + SetEvent (wq->array[index]); + } + wq->count = 0; + wq->offset = 0; +} + +void +glthread_rwlock_init_func (gl_rwlock_t *lock) +{ + InitializeCriticalSection (&lock->lock); + gl_waitqueue_init (&lock->waiting_readers); + gl_waitqueue_init (&lock->waiting_writers); + lock->runcount = 0; + lock->guard.done = 1; +} + +int +glthread_rwlock_rdlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); + /* Test whether only readers are currently running, and whether the runcount + field will not overflow. */ + if (!(lock->runcount + 1 > 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_readers. */ + HANDLE event = gl_waitqueue_add (&lock->waiting_readers); + if (event != INVALID_HANDLE_VALUE) + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_readers, incremented lock->runcount. */ + if (!(lock->runcount > 0)) + abort (); + return 0; + } + else + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount + 1 > 0)); + } + } + lock->runcount++; + LeaveCriticalSection (&lock->lock); + return 0; +} + +int +glthread_rwlock_wrlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); + /* Test whether no readers or writers are currently running. */ + if (!(lock->runcount == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_writers. */ + HANDLE event = gl_waitqueue_add (&lock->waiting_writers); + if (event != INVALID_HANDLE_VALUE) + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_writers, set lock->runcount = -1. */ + if (!(lock->runcount == -1)) + abort (); + return 0; + } + else + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount == 0)); + } + } + lock->runcount--; /* runcount becomes -1 */ + LeaveCriticalSection (&lock->lock); + return 0; +} + +int +glthread_rwlock_unlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + return EINVAL; + EnterCriticalSection (&lock->lock); + if (lock->runcount < 0) + { + /* Drop a writer lock. */ + if (!(lock->runcount == -1)) + abort (); + lock->runcount = 0; + } + else + { + /* Drop a reader lock. */ + if (!(lock->runcount > 0)) + { + LeaveCriticalSection (&lock->lock); + return EPERM; + } + lock->runcount--; + } + if (lock->runcount == 0) + { + /* POSIX recommends that "write locks shall take precedence over read + locks", to avoid "writer starvation". */ + if (lock->waiting_writers.count > 0) + { + /* Wake up one of the waiting writers. */ + lock->runcount--; + gl_waitqueue_notify_first (&lock->waiting_writers); + } + else + { + /* Wake up all waiting readers. */ + lock->runcount += lock->waiting_readers.count; + gl_waitqueue_notify_all (&lock->waiting_readers); + } + } + LeaveCriticalSection (&lock->lock); + return 0; +} + +int +glthread_rwlock_destroy (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + return EINVAL; + if (lock->runcount != 0) + return EBUSY; + DeleteCriticalSection (&lock->lock); + if (lock->waiting_readers.array != NULL) + free (lock->waiting_readers.array); + if (lock->waiting_writers.array != NULL) + free (lock->waiting_writers.array); + lock->guard.done = 0; + return 0; +} + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +void +glthread_recursive_lock_init_func (gl_recursive_lock_t *lock) +{ + lock->owner = 0; + lock->depth = 0; + InitializeCriticalSection (&lock->lock); + lock->guard.done = 1; +} + +int +glthread_recursive_lock_lock (gl_recursive_lock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_recursive_lock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + { + DWORD self = GetCurrentThreadId (); + if (lock->owner != self) + { + EnterCriticalSection (&lock->lock); + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + { + lock->depth--; + return EAGAIN; + } + } + return 0; +} + +int +glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) +{ + if (lock->owner != GetCurrentThreadId ()) + return EPERM; + if (lock->depth == 0) + return EINVAL; + if (--(lock->depth) == 0) + { + lock->owner = 0; + LeaveCriticalSection (&lock->lock); + } + return 0; +} + +int +glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) +{ + if (lock->owner != 0) + return EBUSY; + DeleteCriticalSection (&lock->lock); + lock->guard.done = 0; + return 0; +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) +{ + if (once_control->inited <= 0) + { + if (InterlockedIncrement (&once_control->started) == 0) + { + /* This thread is the first one to come to this once_control. */ + InitializeCriticalSection (&once_control->lock); + EnterCriticalSection (&once_control->lock); + once_control->inited = 0; + initfunction (); + once_control->inited = 1; + LeaveCriticalSection (&once_control->lock); + } + else + { + /* Undo last operation. */ + InterlockedDecrement (&once_control->started); + /* Some other thread has already started the initialization. + Yield the CPU while waiting for the other thread to finish + initializing and taking the lock. */ + while (once_control->inited < 0) + Sleep (0); + if (once_control->inited <= 0) + { + /* Take the lock. This blocks until the other thread has + finished calling the initfunction. */ + EnterCriticalSection (&once_control->lock); + LeaveCriticalSection (&once_control->lock); + if (!(once_control->inited > 0)) + abort (); + } + } + } +} + +#endif + +/* ========================================================================= */ diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h new file mode 100644 index 000000000..2064b2ffc --- /dev/null +++ b/lib/glthread/lock.h @@ -0,0 +1,929 @@ +/* Locking in multithreaded situations. + Copyright (C) 2005-2008 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software Foundation, + Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + +/* Written by Bruno Haible , 2005. + Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, + gthr-win32.h. */ + +/* This file contains locking primitives for use with a given thread library. + It does not contain primitives for creating threads or for other + synchronization primitives. + + Normal (non-recursive) locks: + Type: gl_lock_t + Declaration: gl_lock_define(extern, name) + Initializer: gl_lock_define_initialized(, name) + Initialization: gl_lock_init (name); + Taking the lock: gl_lock_lock (name); + Releasing the lock: gl_lock_unlock (name); + De-initialization: gl_lock_destroy (name); + Equivalent functions with control of error handling: + Initialization: err = glthread_lock_init (&name); + Taking the lock: err = glthread_lock_lock (&name); + Releasing the lock: err = glthread_lock_unlock (&name); + De-initialization: err = glthread_lock_destroy (&name); + + Read-Write (non-recursive) locks: + Type: gl_rwlock_t + Declaration: gl_rwlock_define(extern, name) + Initializer: gl_rwlock_define_initialized(, name) + Initialization: gl_rwlock_init (name); + Taking the lock: gl_rwlock_rdlock (name); + gl_rwlock_wrlock (name); + Releasing the lock: gl_rwlock_unlock (name); + De-initialization: gl_rwlock_destroy (name); + Equivalent functions with control of error handling: + Initialization: err = glthread_rwlock_init (&name); + Taking the lock: err = glthread_rwlock_rdlock (&name); + err = glthread_rwlock_wrlock (&name); + Releasing the lock: err = glthread_rwlock_unlock (&name); + De-initialization: err = glthread_rwlock_destroy (&name); + + Recursive locks: + Type: gl_recursive_lock_t + Declaration: gl_recursive_lock_define(extern, name) + Initializer: gl_recursive_lock_define_initialized(, name) + Initialization: gl_recursive_lock_init (name); + Taking the lock: gl_recursive_lock_lock (name); + Releasing the lock: gl_recursive_lock_unlock (name); + De-initialization: gl_recursive_lock_destroy (name); + Equivalent functions with control of error handling: + Initialization: err = glthread_recursive_lock_init (&name); + Taking the lock: err = glthread_recursive_lock_lock (&name); + Releasing the lock: err = glthread_recursive_lock_unlock (&name); + De-initialization: err = glthread_recursive_lock_destroy (&name); + + Once-only execution: + Type: gl_once_t + Initializer: gl_once_define(extern, name) + Execution: gl_once (name, initfunction); + Equivalent functions with control of error handling: + Execution: err = glthread_once (&name, initfunction); +*/ + + +#ifndef _LOCK_H +#define _LOCK_H + +#include + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library. */ + +# include +# include + +# ifdef __cplusplus +extern "C" { +# endif + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The pthread_in_use() detection needs to be done at runtime. */ +# define pthread_in_use() \ + glthread_in_use () +extern int glthread_in_use (void); + +# endif + +# if USE_POSIX_THREADS_WEAK + +/* Use weak references to the POSIX threads library. */ + +/* Weak references avoid dragging in external libraries if the other parts + of the program don't use them. Here we use them, because we don't want + every program that uses libintl to depend on libpthread. This assumes + that libpthread would not be loaded after libintl; i.e. if libintl is + loaded first, by an executable that does not depend on libpthread, and + then a module is dynamically loaded that depends on libpthread, libintl + will not be multithread-safe. */ + +/* The way to test at runtime whether libpthread is present is to test + whether a function pointer's value, such as &pthread_mutex_init, is + non-NULL. However, some versions of GCC have a bug through which, in + PIC mode, &foo != NULL always evaluates to true if there is a direct + call to foo(...) in the same function. To avoid this, we test the + address of a function in libpthread that we don't use. */ + +# pragma weak pthread_mutex_init +# pragma weak pthread_mutex_lock +# pragma weak pthread_mutex_unlock +# pragma weak pthread_mutex_destroy +# pragma weak pthread_rwlock_init +# pragma weak pthread_rwlock_rdlock +# pragma weak pthread_rwlock_wrlock +# pragma weak pthread_rwlock_unlock +# pragma weak pthread_rwlock_destroy +# pragma weak pthread_once +# pragma weak pthread_cond_init +# pragma weak pthread_cond_wait +# pragma weak pthread_cond_signal +# pragma weak pthread_cond_broadcast +# pragma weak pthread_cond_destroy +# pragma weak pthread_mutexattr_init +# pragma weak pthread_mutexattr_settype +# pragma weak pthread_mutexattr_destroy +# ifndef pthread_self +# pragma weak pthread_self +# endif + +# if !PTHREAD_IN_USE_DETECTION_HARD +# pragma weak pthread_cancel +# define pthread_in_use() (pthread_cancel != NULL) +# endif + +# else + +# if !PTHREAD_IN_USE_DETECTION_HARD +# define pthread_in_use() 1 +# endif + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pthread_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + PTHREAD_MUTEX_INITIALIZER +# define glthread_lock_init(LOCK) \ + (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) +# define glthread_lock_lock(LOCK) \ + (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ + (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ + (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +# ifdef PTHREAD_RWLOCK_INITIALIZER + +typedef pthread_rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + PTHREAD_RWLOCK_INITIALIZER +# define glthread_rwlock_init(LOCK) \ + (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) +# define glthread_rwlock_rdlock(LOCK) \ + (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ + (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ + (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ + (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) + +# else + +typedef struct + { + int initialized; + pthread_mutex_t guard; /* protects the initialization */ + pthread_rwlock_t rwlock; /* read-write lock */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { 0, PTHREAD_MUTEX_INITIALIZER } +# define glthread_rwlock_init(LOCK) \ + (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +# define glthread_rwlock_rdlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ + (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +# endif + +# else + +typedef struct + { + pthread_mutex_t lock; /* protects the remaining fields */ + pthread_cond_t waiting_readers; /* waiting readers */ + pthread_cond_t waiting_writers; /* waiting writers */ + unsigned int waiting_writers_count; /* number of waiting writers */ + int runcount; /* number of readers running, or -1 when a writer runs */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } +# define glthread_rwlock_init(LOCK) \ + (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +# define glthread_rwlock_rdlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ + (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ + (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +typedef pthread_mutex_t gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; +# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER +# define gl_recursive_lock_initializer \ + PTHREAD_RECURSIVE_MUTEX_INITIALIZER +# else +# define gl_recursive_lock_initializer \ + PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP +# endif +# define glthread_recursive_lock_init(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_lock(LOCK) \ + (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +# define glthread_recursive_lock_unlock(LOCK) \ + (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +# define glthread_recursive_lock_destroy(LOCK) \ + (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); + +# else + +typedef struct + { + pthread_mutex_t recmutex; /* recursive mutex */ + pthread_mutex_t guard; /* protects the initialization */ + int initialized; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } +# define glthread_recursive_lock_init(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_lock(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_unlock(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_destroy(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +# endif + +# else + +/* Old versions of POSIX threads on Solaris did not have recursive locks. + We have to implement them ourselves. */ + +typedef struct + { + pthread_mutex_t mutex; + pthread_t owner; + unsigned long depth; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_lock(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_unlock(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_destroy(LOCK) \ + (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pthread_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ + (pthread_in_use () \ + ? pthread_once (ONCE_CONTROL, INITFUNCTION) \ + : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_singlethreaded (pthread_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library. */ + +# include +# include + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_PTH_THREADS_WEAK + +/* Use weak references to the GNU Pth threads library. */ + +# pragma weak pth_mutex_init +# pragma weak pth_mutex_acquire +# pragma weak pth_mutex_release +# pragma weak pth_rwlock_init +# pragma weak pth_rwlock_acquire +# pragma weak pth_rwlock_release +# pragma weak pth_once + +# pragma weak pth_cancel +# define pth_in_use() (pth_cancel != NULL) + +# else + +# define pth_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pth_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + PTH_MUTEX_INIT +# define glthread_lock_init(LOCK) \ + (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0) +# define glthread_lock_lock(LOCK) \ + (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +# define glthread_lock_unlock(LOCK) \ + (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0) +# define glthread_lock_destroy(LOCK) \ + ((void)(LOCK), 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef pth_rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + PTH_RWLOCK_INIT +# define glthread_rwlock_init(LOCK) \ + (pth_in_use() && !pth_rwlock_init (LOCK) ? errno : 0) +# define glthread_rwlock_rdlock(LOCK) \ + (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0) +# define glthread_rwlock_wrlock(LOCK) \ + (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0) +# define glthread_rwlock_unlock(LOCK) \ + (pth_in_use() && !pth_rwlock_release (LOCK) ? errno : 0) +# define glthread_rwlock_destroy(LOCK) \ + ((void)(LOCK), 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* In Pth, mutexes are recursive by default. */ +typedef pth_mutex_t gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + PTH_MUTEX_INIT +# define glthread_recursive_lock_init(LOCK) \ + (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0) +# define glthread_recursive_lock_lock(LOCK) \ + (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +# define glthread_recursive_lock_unlock(LOCK) \ + (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0) +# define glthread_recursive_lock_destroy(LOCK) \ + ((void)(LOCK), 0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pth_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ + (pth_in_use () \ + ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ + : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (pth_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +# include +# include +# include + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_SOLARIS_THREADS_WEAK + +/* Use weak references to the old Solaris threads library. */ + +# pragma weak mutex_init +# pragma weak mutex_lock +# pragma weak mutex_unlock +# pragma weak mutex_destroy +# pragma weak rwlock_init +# pragma weak rw_rdlock +# pragma weak rw_wrlock +# pragma weak rw_unlock +# pragma weak rwlock_destroy +# pragma weak thr_self + +# pragma weak thr_suspend +# define thread_in_use() (thr_suspend != NULL) + +# else + +# define thread_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + DEFAULTMUTEX +# define glthread_lock_init(LOCK) \ + (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_lock_lock(LOCK) \ + (thread_in_use () ? mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ + (thread_in_use () ? mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ + (thread_in_use () ? mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + DEFAULTRWLOCK +# define glthread_rwlock_init(LOCK) \ + (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_rwlock_rdlock(LOCK) \ + (thread_in_use () ? rw_rdlock (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ + (thread_in_use () ? rw_wrlock (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ + (thread_in_use () ? rw_unlock (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ + (thread_in_use () ? rwlock_destroy (LOCK) : 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* Old Solaris threads did not have recursive locks. + We have to implement them ourselves. */ + +typedef struct + { + mutex_t mutex; + thread_t owner; + unsigned long depth; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { DEFAULTMUTEX, (thread_t) 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ + do \ + { \ + if (thread_in_use ()) \ + glthread_recursive_lock_init_multithreaded (LOCK); \ + } \ + while (0) +# define glthread_recursive_lock_lock(LOCK) \ + do \ + { \ + if (thread_in_use ()) \ + glthread_recursive_lock_lock_multithreaded (LOCK); \ + } \ + while (0) +# define glthread_recursive_lock_unlock(LOCK) \ + do \ + { \ + if (thread_in_use ()) \ + glthread_recursive_lock_unlock_multithreaded (LOCK); \ + } \ + while (0) +# define glthread_recursive_lock_destroy(LOCK) \ + do \ + { \ + if (thread_in_use ()) \ + glthread_recursive_lock_destroy_multithreaded (LOCK); \ + } \ + while (0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct + { + volatile int inited; + mutex_t mutex; + } + gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ + (thread_in_use () \ + ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ + : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (gl_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +# include + +# ifdef __cplusplus +extern "C" { +# endif + +/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, + Semaphore types, because + - we need only to synchronize inside a single process (address space), + not inter-process locking, + - we don't need to support trylock operations. (TryEnterCriticalSection + does not work on Windows 95/98/ME. Packages that need trylock usually + define their own mutex type.) */ + +/* There is no way to statically initialize a CRITICAL_SECTION. It needs + to be done lazily, once only. For this we need spinlocks. */ + +typedef struct { volatile int done; volatile long started; } gl_spinlock_t; + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + CRITICAL_SECTION lock; + } + gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_lock_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_lock_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + { { 0, -1 } } +# define glthread_lock_init(LOCK) \ + (glthread_lock_init_func (LOCK), 0) +extern void glthread_lock_init_func (gl_lock_t *lock); +extern int glthread_lock_lock (gl_lock_t *lock); +extern int glthread_lock_unlock (gl_lock_t *lock); +extern int glthread_lock_destroy (gl_lock_t *lock); + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* It is impossible to implement read-write locks using plain locks, without + introducing an extra thread dedicated to managing read-write locks. + Therefore here we need to use the low-level Event type. */ + +typedef struct + { + HANDLE *array; /* array of waiting threads, each represented by an event */ + unsigned int count; /* number of waiting threads */ + unsigned int alloc; /* length of allocated array */ + unsigned int offset; /* index of first waiting thread in array */ + } + gl_waitqueue_t; +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + CRITICAL_SECTION lock; /* protects the remaining fields */ + gl_waitqueue_t waiting_readers; /* waiting readers */ + gl_waitqueue_t waiting_writers; /* waiting writers */ + int runcount; /* number of readers running, or -1 when a writer runs */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { { 0, -1 } } +# define glthread_rwlock_init(LOCK) \ + (glthread_rwlock_init_func (LOCK), 0) +extern void glthread_rwlock_init_func (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy (gl_rwlock_t *lock); + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* The Win32 documentation says that CRITICAL_SECTION already implements a + recursive lock. But we need not rely on it: It's easy to implement a + recursive lock without this assumption. */ + +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + DWORD owner; + unsigned long depth; + CRITICAL_SECTION lock; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { { 0, -1 }, 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ + (glthread_recursive_lock_init_func (LOCK), 0) +extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct + { + volatile int inited; + volatile long started; + CRITICAL_SECTION lock; + } + gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = { -1, -1 }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ + (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0) +extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) + +/* Provide dummy implementation if threads are not supported. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef int gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) +# define gl_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_lock_init(NAME) 0 +# define glthread_lock_lock(NAME) 0 +# define glthread_lock_unlock(NAME) 0 +# define glthread_lock_destroy(NAME) 0 + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef int gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) +# define glthread_rwlock_init(NAME) 0 +# define glthread_rwlock_rdlock(NAME) 0 +# define glthread_rwlock_wrlock(NAME) 0 +# define glthread_rwlock_unlock(NAME) 0 +# define glthread_rwlock_destroy(NAME) 0 + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +typedef int gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_recursive_lock_init(NAME) 0 +# define glthread_recursive_lock_lock(NAME) 0 +# define glthread_recursive_lock_unlock(NAME) 0 +# define glthread_recursive_lock_destroy(NAME) 0 + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef int gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = 0; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ + (*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0) + +#endif + +/* ========================================================================= */ + +/* Macros with built-in error handling. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +#define gl_lock_init(NAME) \ + do \ + { \ + if (glthread_lock_init (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_lock_lock(NAME) \ + do \ + { \ + if (glthread_lock_lock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_lock_unlock(NAME) \ + do \ + { \ + if (glthread_lock_unlock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_lock_destroy(NAME) \ + do \ + { \ + if (glthread_lock_destroy (&NAME)) \ + abort (); \ + } \ + while (0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +#define gl_rwlock_init(NAME) \ + do \ + { \ + if (glthread_rwlock_init (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_rwlock_rdlock(NAME) \ + do \ + { \ + if (glthread_rwlock_rdlock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_rwlock_wrlock(NAME) \ + do \ + { \ + if (glthread_rwlock_wrlock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_rwlock_unlock(NAME) \ + do \ + { \ + if (glthread_rwlock_unlock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_rwlock_destroy(NAME) \ + do \ + { \ + if (glthread_rwlock_destroy (&NAME)) \ + abort (); \ + } \ + while (0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +#define gl_recursive_lock_init(NAME) \ + do \ + { \ + if (glthread_recursive_lock_init (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_recursive_lock_lock(NAME) \ + do \ + { \ + if (glthread_recursive_lock_lock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_recursive_lock_unlock(NAME) \ + do \ + { \ + if (glthread_recursive_lock_unlock (&NAME)) \ + abort (); \ + } \ + while (0) +#define gl_recursive_lock_destroy(NAME) \ + do \ + { \ + if (glthread_recursive_lock_destroy (&NAME)) \ + abort (); \ + } \ + while (0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +#define gl_once(NAME, INITFUNCTION) \ + do \ + { \ + if (glthread_once (&NAME, INITFUNCTION)) \ + abort (); \ + } \ + while (0) + +/* ========================================================================= */ + +#endif /* _LOCK_H */ diff --git a/lib/glthread/tls.c b/lib/glthread/tls.c new file mode 100644 index 000000000..46832fe66 --- /dev/null +++ b/lib/glthread/tls.c @@ -0,0 +1,61 @@ +/* Thread-local storage in multithreaded situations. + Copyright (C) 2005-2008 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* Written by Bruno Haible , 2005. */ + +#include + +#include "glthread/tls.h" + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +void * +glthread_tls_get_multithreaded (thread_key_t key) +{ + void *value; + + if (thr_getspecific (key, &value) != 0) + abort (); + return value; +} + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +#endif + +/* ========================================================================= */ diff --git a/lib/glthread/tls.h b/lib/glthread/tls.h new file mode 100644 index 000000000..9a0333693 --- /dev/null +++ b/lib/glthread/tls.h @@ -0,0 +1,300 @@ +/* Thread-local storage in multithreaded situations. + Copyright (C) 2005, 2007-2008 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* Written by Bruno Haible , 2005. */ + +/* This file contains thread-local storage primitives for use with a given + thread library. It does not contain primitives for creating threads or + for other multithreading primitives. + + Type: gl_tls_key_t + Initialization: gl_tls_key_init (name, destructor); + Getting per-thread value: gl_tls_get (name) + Setting per-thread value: gl_tls_set (name, pointer); + De-initialization: gl_tls_key_destroy (name); + Equivalent functions with control of error handling: + Initialization: err = glthread_tls_key_init (&name, destructor); + Setting per-thread value: err = glthread_tls_set (&name, pointer); + De-initialization: err = glthread_tls_key_destroy (&name); + + A per-thread value is of type 'void *'. + + A destructor is a function pointer of type 'void (*) (void *)', called + when a thread exits, and taking the last per-thread value as argument. It + is unspecified whether the destructor function is called when the last + per-thread value is NULL. On some platforms, the destructor function is + not called at all. +*/ + + +#ifndef _TLS_H +#define _TLS_H + +#include + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library. */ + +# include +# include + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The pthread_in_use() detection needs to be done at runtime. */ +# define pthread_in_use() \ + glthread_in_use () +extern int glthread_in_use (void); + +# endif + +# if USE_POSIX_THREADS_WEAK + +/* Use weak references to the POSIX threads library. */ + +# pragma weak pthread_key_create +# pragma weak pthread_getspecific +# pragma weak pthread_setspecific +# pragma weak pthread_key_delete +# ifndef pthread_self +# pragma weak pthread_self +# endif + +# if !PTHREAD_IN_USE_DETECTION_HARD +# pragma weak pthread_cancel +# define pthread_in_use() (pthread_cancel != NULL) +# endif + +# else + +# if !PTHREAD_IN_USE_DETECTION_HARD +# define pthread_in_use() 1 +# endif + +# endif + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +typedef union + { + void *singlethread_value; + pthread_key_t key; + } + gl_tls_key_t; +# define glthread_tls_key_init(KEY, DESTRUCTOR) \ + (pthread_in_use () \ + ? pthread_key_create (&(KEY)->key, DESTRUCTOR) \ + : ((KEY)->singlethread_value = NULL, 0)) +# define gl_tls_get(NAME) \ + (pthread_in_use () \ + ? pthread_getspecific ((NAME).key) \ + : (NAME).singlethread_value) +# define glthread_tls_set(KEY, POINTER) \ + (pthread_in_use () \ + ? pthread_setspecific ((KEY)->key, (POINTER)) \ + : ((KEY)->singlethread_value = (POINTER), 0)) +# define glthread_tls_key_destroy(KEY) \ + (pthread_in_use () ? pthread_key_delete ((KEY)->key) : 0) + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library. */ + +# include +# include + +# if USE_PTH_THREADS_WEAK + +/* Use weak references to the GNU Pth threads library. */ + +# pragma weak pth_key_create +# pragma weak pth_key_getdata +# pragma weak pth_key_setdata +# pragma weak pth_key_delete + +# pragma weak pth_cancel +# define pth_in_use() (pth_cancel != NULL) + +# else + +# define pth_in_use() 1 + +# endif + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +typedef union + { + void *singlethread_value; + pth_key_t key; + } + gl_tls_key_t; +# define glthread_tls_key_init(KEY, DESTRUCTOR) \ + (pth_in_use () \ + ? (!pth_key_create (&(KEY)->key, DESTRUCTOR) ? errno : 0) \ + : ((KEY)->singlethread_value = NULL, 0)) +# define gl_tls_get(NAME) \ + (pth_in_use () \ + ? pth_key_getdata ((NAME).key) \ + : (NAME).singlethread_value) +# define glthread_tls_set(KEY, POINTER) \ + (pth_in_use () \ + ? (!pth_key_setdata ((KEY)->key, (POINTER)) ? errno : 0) \ + : ((KEY)->singlethread_value = (POINTER), 0)) +# define glthread_tls_key_destroy(KEY) \ + (pth_in_use () \ + ? (!pth_key_delete ((KEY)->key) ? errno : 0) \ + : 0) + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +# include +# include + +# if USE_SOLARIS_THREADS_WEAK + +/* Use weak references to the old Solaris threads library. */ + +# pragma weak thr_keycreate +# pragma weak thr_getspecific +# pragma weak thr_setspecific + +# pragma weak thr_suspend +# define thread_in_use() (thr_suspend != NULL) + +# else + +# define thread_in_use() 1 + +# endif + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +typedef union + { + void *singlethread_value; + thread_key_t key; + } + gl_tls_key_t; +# define glthread_tls_key_init(KEY, DESTRUCTOR) \ + (thread_in_use () \ + ? thr_keycreate (&(KEY)->key, DESTRUCTOR) \ + : ((KEY)->singlethread_value = NULL, 0)) +# define gl_tls_get(NAME) \ + (thread_in_use () \ + ? glthread_tls_get_multithreaded ((NAME).key) \ + : (NAME).singlethread_value) +extern void *glthread_tls_get_multithreaded (thread_key_t key); +# define glthread_tls_set(KEY, POINTER) \ + (thread_in_use () \ + ? thr_setspecific ((KEY)->key, (POINTER)) \ + : ((KEY)->singlethread_value = (POINTER), 0)) +# define glthread_tls_key_destroy(KEY) \ + /* Unsupported. */ \ + 0 + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +# include + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +typedef DWORD gl_tls_key_t; +# define glthread_tls_key_init(KEY, DESTRUCTOR) \ + /* The destructor is unsupported. */ \ + ((*(KEY) = TlsAlloc ()) == (DWORD)-1 ? EAGAIN : ((void) (DESTRUCTOR), 0)) +# define gl_tls_get(NAME) \ + TlsGetValue (NAME) +# define glthread_tls_set(KEY, POINTER) \ + (!TlsSetValue (*(KEY), POINTER) ? EINVAL : 0) +# define glthread_tls_key_destroy(KEY) \ + (!TlsFree (*(KEY)) ? EINVAL : 0) + +#endif + +/* ========================================================================= */ + +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) + +/* Provide dummy implementation if threads are not supported. */ + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +typedef struct + { + void *singlethread_value; + } + gl_tls_key_t; +# define glthread_tls_key_init(KEY, DESTRUCTOR) \ + ((KEY)->singlethread_value = NULL, \ + (void) (DESTRUCTOR), \ + 0) +# define gl_tls_get(NAME) \ + (NAME).singlethread_value +# define glthread_tls_set(KEY, POINTER) \ + ((KEY)->singlethread_value = (POINTER), 0) +# define glthread_tls_key_destroy(KEY) \ + 0 + +#endif + +/* ========================================================================= */ + +/* Macros with built-in error handling. */ + +/* ------------------------- gl_tls_key_t datatype ------------------------- */ + +#define gl_tls_key_init(NAME, DESTRUCTOR) \ + do \ + { \ + if (glthread_tls_key_init (&NAME, DESTRUCTOR)) \ + abort (); \ + } \ + while (0) +#define gl_tls_set(NAME, POINTER) \ + do \ + { \ + if (glthread_tls_set (&NAME, POINTER)) \ + abort (); \ + } \ + while (0) +#define gl_tls_key_destroy(NAME) \ + do \ + { \ + if (glthread_tls_key_destroy (&NAME)) \ + abort (); \ + } \ + while (0) + +/* ========================================================================= */ + +#endif /* _TLS_H */ diff --git a/lib/lock.c b/lib/lock.c deleted file mode 100644 index 4d97fa4ab..000000000 --- a/lib/lock.c +++ /dev/null @@ -1,1092 +0,0 @@ -/* Locking in multithreaded situations. - Copyright (C) 2005-2008 Free Software Foundation, Inc. - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ - -/* Written by Bruno Haible , 2005. - Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, - gthr-win32.h. */ - -#include - -#include "lock.h" - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* Use the POSIX threads library. */ - -# if PTHREAD_IN_USE_DETECTION_HARD - -/* The function to be executed by a dummy thread. */ -static void * -dummy_thread_func (void *arg) -{ - return arg; -} - -int -glthread_in_use (void) -{ - static int tested; - static int result; /* 1: linked with -lpthread, 0: only with libc */ - - if (!tested) - { - pthread_t thread; - - if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) - /* Thread creation failed. */ - result = 0; - else - { - /* Thread creation works. */ - void *retval; - if (pthread_join (thread, &retval) != 0) - abort (); - result = 1; - } - tested = 1; - } - return result; -} - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -# if HAVE_PTHREAD_RWLOCK - -# if !defined PTHREAD_RWLOCK_INITIALIZER - -int -glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_rwlock_init (&lock->rwlock, NULL); - if (err != 0) - return err; - lock->initialized = 1; - return 0; -} - -int -glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_rwlock_rdlock (&lock->rwlock); -} - -int -glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_rwlock_wrlock (&lock->rwlock); -} - -int -glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - return EINVAL; - return pthread_rwlock_unlock (&lock->rwlock); -} - -int -glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) -{ - int err; - - if (!lock->initialized) - return EINVAL; - err = pthread_rwlock_destroy (&lock->rwlock); - if (err != 0) - return err; - lock->initialized = 0; - return 0; -} - -# endif - -# else - -int -glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_init (&lock->lock, NULL); - if (err != 0) - return err; - err = pthread_cond_init (&lock->waiting_readers, NULL); - if (err != 0) - return err; - err = pthread_cond_init (&lock->waiting_writers, NULL); - if (err != 0) - return err; - lock->waiting_writers_count = 0; - lock->runcount = 0; - return 0; -} - -int -glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - /* Test whether only readers are currently running, and whether the runcount - field will not overflow. */ - /* POSIX says: "It is implementation-defined whether the calling thread - acquires the lock when a writer does not hold the lock and there are - writers blocked on the lock." Let's say, no: give the writers a higher - priority. */ - while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ - err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - lock->runcount++; - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - /* Test whether no readers or writers are currently running. */ - while (!(lock->runcount == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ - lock->waiting_writers_count++; - err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); - if (err != 0) - { - lock->waiting_writers_count--; - pthread_mutex_unlock (&lock->lock); - return err; - } - lock->waiting_writers_count--; - } - lock->runcount--; /* runcount becomes -1 */ - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - if (lock->runcount < 0) - { - /* Drop a writer lock. */ - if (!(lock->runcount == -1)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } - lock->runcount = 0; - } - else - { - /* Drop a reader lock. */ - if (!(lock->runcount > 0)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } - lock->runcount--; - } - if (lock->runcount == 0) - { - /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ - if (lock->waiting_writers_count > 0) - { - /* Wake up one of the waiting writers. */ - err = pthread_cond_signal (&lock->waiting_writers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - else - { - /* Wake up all waiting readers. */ - err = pthread_cond_broadcast (&lock->waiting_readers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - } - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_destroy (&lock->lock); - if (err != 0) - return err; - err = pthread_cond_destroy (&lock->waiting_readers); - if (err != 0) - return err; - err = pthread_cond_destroy (&lock->waiting_writers); - if (err != 0) - return err; - return 0; -} - -# endif - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -# if HAVE_PTHREAD_MUTEX_RECURSIVE - -# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_mutexattr_t attributes; - int err; - - err = pthread_mutexattr_init (&attributes); - if (err != 0) - return err; - err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutex_init (lock, &attributes); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutexattr_destroy (&attributes); - if (err != 0) - return err; - return 0; -} - -# else - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_mutexattr_t attributes; - int err; - - err = pthread_mutexattr_init (&attributes); - if (err != 0) - return err; - err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutex_init (&lock->recmutex, &attributes); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutexattr_destroy (&attributes); - if (err != 0) - return err; - lock->initialized = 1; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_recursive_lock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_mutex_lock (&lock->recmutex); -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (!lock->initialized) - return EINVAL; - return pthread_mutex_unlock (&lock->recmutex); -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - if (!lock->initialized) - return EINVAL; - err = pthread_mutex_destroy (&lock->recmutex); - if (err != 0) - return err; - lock->initialized = 0; - return 0; -} - -# endif - -# else - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - err = pthread_mutex_init (&lock->mutex, NULL); - if (err != 0) - return err; - lock->owner = (pthread_t) 0; - lock->depth = 0; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_t self = pthread_self (); - if (lock->owner != self) - { - int err; - - err = pthread_mutex_lock (&lock->mutex); - if (err != 0) - return err; - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - return 0; -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != pthread_self ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = (pthread_t) 0; - return pthread_mutex_unlock (&lock->mutex); - } - else - return 0; -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != (pthread_t) 0) - return EBUSY; - return (pthread_mutex_destroy (&lock->mutex); -} - -# endif - -/* -------------------------- gl_once_t datatype -------------------------- */ - -static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; - -int -glthread_once_singlethreaded (pthread_once_t *once_control) -{ - /* We don't know whether pthread_once_t is an integer type, a floating-point - type, a pointer type, or a structure type. */ - char *firstbyte = (char *)once_control; - if (*firstbyte == *(const char *)&fresh_once) - { - /* First time use of once_control. Invert the first byte. */ - *firstbyte = ~ *(const char *)&fresh_once; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -/* Use the GNU Pth threads library. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* -------------------------- gl_once_t datatype -------------------------- */ - -static void -glthread_once_call (void *arg) -{ - void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; - void (*initfunction) (void) = *gl_once_temp_addr; - initfunction (); -} - -int -glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)) -{ - void (*temp) (void) = initfunction; - return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0); -} - -int -glthread_once_singlethreaded (pth_once_t *once_control) -{ - /* We know that pth_once_t is an integer type. */ - if (*once_control == PTH_ONCE_INIT) - { - /* First time use of once_control. Invert the marker. */ - *once_control = ~ PTH_ONCE_INIT; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - err = mutex_init (&lock->mutex, USYNC_THREAD, NULL); - if (err != 0) - return err; - lock->owner = (thread_t) 0; - lock->depth = 0; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - thread_t self = thr_self (); - if (lock->owner != self) - { - int err; - - err = mutex_lock (&lock->mutex); - if (err != 0) - return err; - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - return 0; -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != thr_self ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = (thread_t) 0; - return mutex_unlock (&lock->mutex); - } - else - return 0; -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != (thread_t) 0) - return EBUSY; - return mutex_destroy (&lock->mutex); -} - -/* -------------------------- gl_once_t datatype -------------------------- */ - -int -glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)) -{ - if (!once_control->inited) - { - int err; - - /* Use the mutex to guarantee that if another thread is already calling - the initfunction, this thread waits until it's finished. */ - err = mutex_lock (&once_control->mutex); - if (err != 0) - return err; - if (!once_control->inited) - { - once_control->inited = 1; - initfunction (); - } - return mutex_unlock (&once_control->mutex); - } - else - return 0; -} - -int -glthread_once_singlethreaded (gl_once_t *once_control) -{ - /* We know that gl_once_t contains an integer type. */ - if (!once_control->inited) - { - /* First time use of once_control. Invert the marker. */ - once_control->inited = ~ 0; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_WIN32_THREADS - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -void -glthread_lock_init_func (gl_lock_t *lock) -{ - InitializeCriticalSection (&lock->lock); - lock->guard.done = 1; -} - -int -glthread_lock_lock (gl_lock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_lock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - return 0; -} - -int -glthread_lock_unlock (gl_lock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_lock_destroy (gl_lock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - DeleteCriticalSection (&lock->lock); - lock->guard.done = 0; - return 0; -} - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -static inline void -gl_waitqueue_init (gl_waitqueue_t *wq) -{ - wq->array = NULL; - wq->count = 0; - wq->alloc = 0; - wq->offset = 0; -} - -/* Enqueues the current thread, represented by an event, in a wait queue. - Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ -static HANDLE -gl_waitqueue_add (gl_waitqueue_t *wq) -{ - HANDLE event; - unsigned int index; - - if (wq->count == wq->alloc) - { - unsigned int new_alloc = 2 * wq->alloc + 1; - HANDLE *new_array = - (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); - if (new_array == NULL) - /* No more memory. */ - return INVALID_HANDLE_VALUE; - /* Now is a good opportunity to rotate the array so that its contents - starts at offset 0. */ - if (wq->offset > 0) - { - unsigned int old_count = wq->count; - unsigned int old_alloc = wq->alloc; - unsigned int old_offset = wq->offset; - unsigned int i; - if (old_offset + old_count > old_alloc) - { - unsigned int limit = old_offset + old_count - old_alloc; - for (i = 0; i < limit; i++) - new_array[old_alloc + i] = new_array[i]; - } - for (i = 0; i < old_count; i++) - new_array[i] = new_array[old_offset + i]; - wq->offset = 0; - } - wq->array = new_array; - wq->alloc = new_alloc; - } - event = CreateEvent (NULL, TRUE, FALSE, NULL); - if (event == INVALID_HANDLE_VALUE) - /* No way to allocate an event. */ - return INVALID_HANDLE_VALUE; - index = wq->offset + wq->count; - if (index >= wq->alloc) - index -= wq->alloc; - wq->array[index] = event; - wq->count++; - return event; -} - -/* Notifies the first thread from a wait queue and dequeues it. */ -static inline void -gl_waitqueue_notify_first (gl_waitqueue_t *wq) -{ - SetEvent (wq->array[wq->offset + 0]); - wq->offset++; - wq->count--; - if (wq->count == 0 || wq->offset == wq->alloc) - wq->offset = 0; -} - -/* Notifies all threads from a wait queue and dequeues them all. */ -static inline void -gl_waitqueue_notify_all (gl_waitqueue_t *wq) -{ - unsigned int i; - - for (i = 0; i < wq->count; i++) - { - unsigned int index = wq->offset + i; - if (index >= wq->alloc) - index -= wq->alloc; - SetEvent (wq->array[index]); - } - wq->count = 0; - wq->offset = 0; -} - -void -glthread_rwlock_init_func (gl_rwlock_t *lock) -{ - InitializeCriticalSection (&lock->lock); - gl_waitqueue_init (&lock->waiting_readers); - gl_waitqueue_init (&lock->waiting_writers); - lock->runcount = 0; - lock->guard.done = 1; -} - -int -glthread_rwlock_rdlock (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - /* Test whether only readers are currently running, and whether the runcount - field will not overflow. */ - if (!(lock->runcount + 1 > 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ - HANDLE event = gl_waitqueue_add (&lock->waiting_readers); - if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_readers, incremented lock->runcount. */ - if (!(lock->runcount > 0)) - abort (); - return 0; - } - else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount + 1 > 0)); - } - } - lock->runcount++; - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_wrlock (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - /* Test whether no readers or writers are currently running. */ - if (!(lock->runcount == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ - HANDLE event = gl_waitqueue_add (&lock->waiting_writers); - if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_writers, set lock->runcount = -1. */ - if (!(lock->runcount == -1)) - abort (); - return 0; - } - else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount == 0)); - } - } - lock->runcount--; /* runcount becomes -1 */ - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_unlock (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - EnterCriticalSection (&lock->lock); - if (lock->runcount < 0) - { - /* Drop a writer lock. */ - if (!(lock->runcount == -1)) - abort (); - lock->runcount = 0; - } - else - { - /* Drop a reader lock. */ - if (!(lock->runcount > 0)) - { - LeaveCriticalSection (&lock->lock); - return EPERM; - } - lock->runcount--; - } - if (lock->runcount == 0) - { - /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ - if (lock->waiting_writers.count > 0) - { - /* Wake up one of the waiting writers. */ - lock->runcount--; - gl_waitqueue_notify_first (&lock->waiting_writers); - } - else - { - /* Wake up all waiting readers. */ - lock->runcount += lock->waiting_readers.count; - gl_waitqueue_notify_all (&lock->waiting_readers); - } - } - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_destroy (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - if (lock->runcount != 0) - return EBUSY; - DeleteCriticalSection (&lock->lock); - if (lock->waiting_readers.array != NULL) - free (lock->waiting_readers.array); - if (lock->waiting_writers.array != NULL) - free (lock->waiting_writers.array); - lock->guard.done = 0; - return 0; -} - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -void -glthread_recursive_lock_init_func (gl_recursive_lock_t *lock) -{ - lock->owner = 0; - lock->depth = 0; - InitializeCriticalSection (&lock->lock); - lock->guard.done = 1; -} - -int -glthread_recursive_lock_lock (gl_recursive_lock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_recursive_lock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - { - DWORD self = GetCurrentThreadId (); - if (lock->owner != self) - { - EnterCriticalSection (&lock->lock); - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - } - return 0; -} - -int -glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) -{ - if (lock->owner != GetCurrentThreadId ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = 0; - LeaveCriticalSection (&lock->lock); - } - return 0; -} - -int -glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) -{ - if (lock->owner != 0) - return EBUSY; - DeleteCriticalSection (&lock->lock); - lock->guard.done = 0; - return 0; -} - -/* -------------------------- gl_once_t datatype -------------------------- */ - -void -glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) -{ - if (once_control->inited <= 0) - { - if (InterlockedIncrement (&once_control->started) == 0) - { - /* This thread is the first one to come to this once_control. */ - InitializeCriticalSection (&once_control->lock); - EnterCriticalSection (&once_control->lock); - once_control->inited = 0; - initfunction (); - once_control->inited = 1; - LeaveCriticalSection (&once_control->lock); - } - else - { - /* Undo last operation. */ - InterlockedDecrement (&once_control->started); - /* Some other thread has already started the initialization. - Yield the CPU while waiting for the other thread to finish - initializing and taking the lock. */ - while (once_control->inited < 0) - Sleep (0); - if (once_control->inited <= 0) - { - /* Take the lock. This blocks until the other thread has - finished calling the initfunction. */ - EnterCriticalSection (&once_control->lock); - LeaveCriticalSection (&once_control->lock); - if (!(once_control->inited > 0)) - abort (); - } - } - } -} - -#endif - -/* ========================================================================= */ diff --git a/lib/lock.h b/lib/lock.h deleted file mode 100644 index 2064b2ffc..000000000 --- a/lib/lock.h +++ /dev/null @@ -1,929 +0,0 @@ -/* Locking in multithreaded situations. - Copyright (C) 2005-2008 Free Software Foundation, Inc. - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ - -/* Written by Bruno Haible , 2005. - Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, - gthr-win32.h. */ - -/* This file contains locking primitives for use with a given thread library. - It does not contain primitives for creating threads or for other - synchronization primitives. - - Normal (non-recursive) locks: - Type: gl_lock_t - Declaration: gl_lock_define(extern, name) - Initializer: gl_lock_define_initialized(, name) - Initialization: gl_lock_init (name); - Taking the lock: gl_lock_lock (name); - Releasing the lock: gl_lock_unlock (name); - De-initialization: gl_lock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_lock_init (&name); - Taking the lock: err = glthread_lock_lock (&name); - Releasing the lock: err = glthread_lock_unlock (&name); - De-initialization: err = glthread_lock_destroy (&name); - - Read-Write (non-recursive) locks: - Type: gl_rwlock_t - Declaration: gl_rwlock_define(extern, name) - Initializer: gl_rwlock_define_initialized(, name) - Initialization: gl_rwlock_init (name); - Taking the lock: gl_rwlock_rdlock (name); - gl_rwlock_wrlock (name); - Releasing the lock: gl_rwlock_unlock (name); - De-initialization: gl_rwlock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_rwlock_init (&name); - Taking the lock: err = glthread_rwlock_rdlock (&name); - err = glthread_rwlock_wrlock (&name); - Releasing the lock: err = glthread_rwlock_unlock (&name); - De-initialization: err = glthread_rwlock_destroy (&name); - - Recursive locks: - Type: gl_recursive_lock_t - Declaration: gl_recursive_lock_define(extern, name) - Initializer: gl_recursive_lock_define_initialized(, name) - Initialization: gl_recursive_lock_init (name); - Taking the lock: gl_recursive_lock_lock (name); - Releasing the lock: gl_recursive_lock_unlock (name); - De-initialization: gl_recursive_lock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_recursive_lock_init (&name); - Taking the lock: err = glthread_recursive_lock_lock (&name); - Releasing the lock: err = glthread_recursive_lock_unlock (&name); - De-initialization: err = glthread_recursive_lock_destroy (&name); - - Once-only execution: - Type: gl_once_t - Initializer: gl_once_define(extern, name) - Execution: gl_once (name, initfunction); - Equivalent functions with control of error handling: - Execution: err = glthread_once (&name, initfunction); -*/ - - -#ifndef _LOCK_H -#define _LOCK_H - -#include - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* Use the POSIX threads library. */ - -# include -# include - -# ifdef __cplusplus -extern "C" { -# endif - -# if PTHREAD_IN_USE_DETECTION_HARD - -/* The pthread_in_use() detection needs to be done at runtime. */ -# define pthread_in_use() \ - glthread_in_use () -extern int glthread_in_use (void); - -# endif - -# if USE_POSIX_THREADS_WEAK - -/* Use weak references to the POSIX threads library. */ - -/* Weak references avoid dragging in external libraries if the other parts - of the program don't use them. Here we use them, because we don't want - every program that uses libintl to depend on libpthread. This assumes - that libpthread would not be loaded after libintl; i.e. if libintl is - loaded first, by an executable that does not depend on libpthread, and - then a module is dynamically loaded that depends on libpthread, libintl - will not be multithread-safe. */ - -/* The way to test at runtime whether libpthread is present is to test - whether a function pointer's value, such as &pthread_mutex_init, is - non-NULL. However, some versions of GCC have a bug through which, in - PIC mode, &foo != NULL always evaluates to true if there is a direct - call to foo(...) in the same function. To avoid this, we test the - address of a function in libpthread that we don't use. */ - -# pragma weak pthread_mutex_init -# pragma weak pthread_mutex_lock -# pragma weak pthread_mutex_unlock -# pragma weak pthread_mutex_destroy -# pragma weak pthread_rwlock_init -# pragma weak pthread_rwlock_rdlock -# pragma weak pthread_rwlock_wrlock -# pragma weak pthread_rwlock_unlock -# pragma weak pthread_rwlock_destroy -# pragma weak pthread_once -# pragma weak pthread_cond_init -# pragma weak pthread_cond_wait -# pragma weak pthread_cond_signal -# pragma weak pthread_cond_broadcast -# pragma weak pthread_cond_destroy -# pragma weak pthread_mutexattr_init -# pragma weak pthread_mutexattr_settype -# pragma weak pthread_mutexattr_destroy -# ifndef pthread_self -# pragma weak pthread_self -# endif - -# if !PTHREAD_IN_USE_DETECTION_HARD -# pragma weak pthread_cancel -# define pthread_in_use() (pthread_cancel != NULL) -# endif - -# else - -# if !PTHREAD_IN_USE_DETECTION_HARD -# define pthread_in_use() 1 -# endif - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef pthread_mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - PTHREAD_MUTEX_INITIALIZER -# define glthread_lock_init(LOCK) \ - (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) -# define glthread_lock_lock(LOCK) \ - (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) -# define glthread_lock_unlock(LOCK) \ - (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) -# define glthread_lock_destroy(LOCK) \ - (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -# if HAVE_PTHREAD_RWLOCK - -# ifdef PTHREAD_RWLOCK_INITIALIZER - -typedef pthread_rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - PTHREAD_RWLOCK_INITIALIZER -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) - -# else - -typedef struct - { - int initialized; - pthread_mutex_t guard; /* protects the initialization */ - pthread_rwlock_t rwlock; /* read-write lock */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { 0, PTHREAD_MUTEX_INITIALIZER } -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) -extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); - -# endif - -# else - -typedef struct - { - pthread_mutex_t lock; /* protects the remaining fields */ - pthread_cond_t waiting_readers; /* waiting readers */ - pthread_cond_t waiting_writers; /* waiting writers */ - unsigned int waiting_writers_count; /* number of waiting writers */ - int runcount; /* number of readers running, or -1 when a writer runs */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) -extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); - -# endif - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -# if HAVE_PTHREAD_MUTEX_RECURSIVE - -# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP - -typedef pthread_mutex_t gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; -# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER -# define gl_recursive_lock_initializer \ - PTHREAD_RECURSIVE_MUTEX_INITIALIZER -# else -# define gl_recursive_lock_initializer \ - PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP -# endif -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); - -# else - -typedef struct - { - pthread_mutex_t recmutex; /* recursive mutex */ - pthread_mutex_t guard; /* protects the initialization */ - int initialized; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -# endif - -# else - -/* Old versions of POSIX threads on Solaris did not have recursive locks. - We have to implement them ourselves. */ - -typedef struct - { - pthread_mutex_t mutex; - pthread_t owner; - unsigned long depth; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -# endif - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef pthread_once_t gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (pthread_in_use () \ - ? pthread_once (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_singlethreaded (pthread_once_t *once_control); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -/* Use the GNU Pth threads library. */ - -# include -# include - -# ifdef __cplusplus -extern "C" { -# endif - -# if USE_PTH_THREADS_WEAK - -/* Use weak references to the GNU Pth threads library. */ - -# pragma weak pth_mutex_init -# pragma weak pth_mutex_acquire -# pragma weak pth_mutex_release -# pragma weak pth_rwlock_init -# pragma weak pth_rwlock_acquire -# pragma weak pth_rwlock_release -# pragma weak pth_once - -# pragma weak pth_cancel -# define pth_in_use() (pth_cancel != NULL) - -# else - -# define pth_in_use() 1 - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef pth_mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - PTH_MUTEX_INIT -# define glthread_lock_init(LOCK) \ - (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0) -# define glthread_lock_lock(LOCK) \ - (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) -# define glthread_lock_unlock(LOCK) \ - (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0) -# define glthread_lock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef pth_rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - PTH_RWLOCK_INIT -# define glthread_rwlock_init(LOCK) \ - (pth_in_use() && !pth_rwlock_init (LOCK) ? errno : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pth_in_use() && !pth_rwlock_release (LOCK) ? errno : 0) -# define glthread_rwlock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* In Pth, mutexes are recursive by default. */ -typedef pth_mutex_t gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - PTH_MUTEX_INIT -# define glthread_recursive_lock_init(LOCK) \ - (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef pth_once_t gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (pth_in_use () \ - ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)); -extern int glthread_once_singlethreaded (pth_once_t *once_control); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -# include -# include -# include - -# ifdef __cplusplus -extern "C" { -# endif - -# if USE_SOLARIS_THREADS_WEAK - -/* Use weak references to the old Solaris threads library. */ - -# pragma weak mutex_init -# pragma weak mutex_lock -# pragma weak mutex_unlock -# pragma weak mutex_destroy -# pragma weak rwlock_init -# pragma weak rw_rdlock -# pragma weak rw_wrlock -# pragma weak rw_unlock -# pragma weak rwlock_destroy -# pragma weak thr_self - -# pragma weak thr_suspend -# define thread_in_use() (thr_suspend != NULL) - -# else - -# define thread_in_use() 1 - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - DEFAULTMUTEX -# define glthread_lock_init(LOCK) \ - (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0) -# define glthread_lock_lock(LOCK) \ - (thread_in_use () ? mutex_lock (LOCK) : 0) -# define glthread_lock_unlock(LOCK) \ - (thread_in_use () ? mutex_unlock (LOCK) : 0) -# define glthread_lock_destroy(LOCK) \ - (thread_in_use () ? mutex_destroy (LOCK) : 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - DEFAULTRWLOCK -# define glthread_rwlock_init(LOCK) \ - (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (thread_in_use () ? rw_rdlock (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (thread_in_use () ? rw_wrlock (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (thread_in_use () ? rw_unlock (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (thread_in_use () ? rwlock_destroy (LOCK) : 0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* Old Solaris threads did not have recursive locks. - We have to implement them ourselves. */ - -typedef struct - { - mutex_t mutex; - thread_t owner; - unsigned long depth; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { DEFAULTMUTEX, (thread_t) 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - do \ - { \ - if (thread_in_use ()) \ - glthread_recursive_lock_init_multithreaded (LOCK); \ - } \ - while (0) -# define glthread_recursive_lock_lock(LOCK) \ - do \ - { \ - if (thread_in_use ()) \ - glthread_recursive_lock_lock_multithreaded (LOCK); \ - } \ - while (0) -# define glthread_recursive_lock_unlock(LOCK) \ - do \ - { \ - if (thread_in_use ()) \ - glthread_recursive_lock_unlock_multithreaded (LOCK); \ - } \ - while (0) -# define glthread_recursive_lock_destroy(LOCK) \ - do \ - { \ - if (thread_in_use ()) \ - glthread_recursive_lock_destroy_multithreaded (LOCK); \ - } \ - while (0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef struct - { - volatile int inited; - mutex_t mutex; - } - gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (thread_in_use () \ - ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)); -extern int glthread_once_singlethreaded (gl_once_t *once_control); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if USE_WIN32_THREADS - -# include - -# ifdef __cplusplus -extern "C" { -# endif - -/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, - Semaphore types, because - - we need only to synchronize inside a single process (address space), - not inter-process locking, - - we don't need to support trylock operations. (TryEnterCriticalSection - does not work on Windows 95/98/ME. Packages that need trylock usually - define their own mutex type.) */ - -/* There is no way to statically initialize a CRITICAL_SECTION. It needs - to be done lazily, once only. For this we need spinlocks. */ - -typedef struct { volatile int done; volatile long started; } gl_spinlock_t; - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - CRITICAL_SECTION lock; - } - gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_lock_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_lock_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - { { 0, -1 } } -# define glthread_lock_init(LOCK) \ - (glthread_lock_init_func (LOCK), 0) -extern void glthread_lock_init_func (gl_lock_t *lock); -extern int glthread_lock_lock (gl_lock_t *lock); -extern int glthread_lock_unlock (gl_lock_t *lock); -extern int glthread_lock_destroy (gl_lock_t *lock); - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* It is impossible to implement read-write locks using plain locks, without - introducing an extra thread dedicated to managing read-write locks. - Therefore here we need to use the low-level Event type. */ - -typedef struct - { - HANDLE *array; /* array of waiting threads, each represented by an event */ - unsigned int count; /* number of waiting threads */ - unsigned int alloc; /* length of allocated array */ - unsigned int offset; /* index of first waiting thread in array */ - } - gl_waitqueue_t; -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - CRITICAL_SECTION lock; /* protects the remaining fields */ - gl_waitqueue_t waiting_readers; /* waiting readers */ - gl_waitqueue_t waiting_writers; /* waiting writers */ - int runcount; /* number of readers running, or -1 when a writer runs */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { { 0, -1 } } -# define glthread_rwlock_init(LOCK) \ - (glthread_rwlock_init_func (LOCK), 0) -extern void glthread_rwlock_init_func (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy (gl_rwlock_t *lock); - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* The Win32 documentation says that CRITICAL_SECTION already implements a - recursive lock. But we need not rely on it: It's easy to implement a - recursive lock without this assumption. */ - -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - DWORD owner; - unsigned long depth; - CRITICAL_SECTION lock; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { { 0, -1 }, 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (glthread_recursive_lock_init_func (LOCK), 0) -extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef struct - { - volatile int inited; - volatile long started; - CRITICAL_SECTION lock; - } - gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = { -1, -1 }; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0) -extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) - -/* Provide dummy implementation if threads are not supported. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef int gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) -# define gl_lock_define_initialized(STORAGECLASS, NAME) -# define glthread_lock_init(NAME) 0 -# define glthread_lock_lock(NAME) 0 -# define glthread_lock_unlock(NAME) 0 -# define glthread_lock_destroy(NAME) 0 - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef int gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) -# define glthread_rwlock_init(NAME) 0 -# define glthread_rwlock_rdlock(NAME) 0 -# define glthread_rwlock_wrlock(NAME) 0 -# define glthread_rwlock_unlock(NAME) 0 -# define glthread_rwlock_destroy(NAME) 0 - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -typedef int gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) -# define glthread_recursive_lock_init(NAME) 0 -# define glthread_recursive_lock_lock(NAME) 0 -# define glthread_recursive_lock_unlock(NAME) 0 -# define glthread_recursive_lock_destroy(NAME) 0 - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef int gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = 0; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0) - -#endif - -/* ========================================================================= */ - -/* Macros with built-in error handling. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -#define gl_lock_init(NAME) \ - do \ - { \ - if (glthread_lock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_lock(NAME) \ - do \ - { \ - if (glthread_lock_lock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_unlock(NAME) \ - do \ - { \ - if (glthread_lock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_destroy(NAME) \ - do \ - { \ - if (glthread_lock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -#define gl_rwlock_init(NAME) \ - do \ - { \ - if (glthread_rwlock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_rdlock(NAME) \ - do \ - { \ - if (glthread_rwlock_rdlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_wrlock(NAME) \ - do \ - { \ - if (glthread_rwlock_wrlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_unlock(NAME) \ - do \ - { \ - if (glthread_rwlock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_destroy(NAME) \ - do \ - { \ - if (glthread_rwlock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -#define gl_recursive_lock_init(NAME) \ - do \ - { \ - if (glthread_recursive_lock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_lock(NAME) \ - do \ - { \ - if (glthread_recursive_lock_lock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_unlock(NAME) \ - do \ - { \ - if (glthread_recursive_lock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_destroy(NAME) \ - do \ - { \ - if (glthread_recursive_lock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* -------------------------- gl_once_t datatype -------------------------- */ - -#define gl_once(NAME, INITFUNCTION) \ - do \ - { \ - if (glthread_once (&NAME, INITFUNCTION)) \ - abort (); \ - } \ - while (0) - -/* ========================================================================= */ - -#endif /* _LOCK_H */ diff --git a/lib/strsignal.c b/lib/strsignal.c index 2e76bb896..a7adaba95 100644 --- a/lib/strsignal.c +++ b/lib/strsignal.c @@ -36,8 +36,8 @@ #ifdef _LIBC # include #else /* !_LIBC */ -# include "lock.h" -# include "tls.h" +# include "glthread/lock.h" +# include "glthread/tls.h" # define __libc_once_define(CLASS, NAME) gl_once_define (CLASS, NAME) # define __libc_once(NAME, INIT) gl_once ((NAME), (INIT)) # define __libc_key_t gl_tls_key_t diff --git a/lib/tls.c b/lib/tls.c deleted file mode 100644 index e857f611b..000000000 --- a/lib/tls.c +++ /dev/null @@ -1,61 +0,0 @@ -/* Thread-local storage in multithreaded situations. - Copyright (C) 2005-2008 Free Software Foundation, Inc. - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . */ - -/* Written by Bruno Haible , 2005. */ - -#include - -#include "tls.h" - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -#endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -void * -glthread_tls_get_multithreaded (thread_key_t key) -{ - void *value; - - if (thr_getspecific (key, &value) != 0) - abort (); - return value; -} - -#endif - -/* ========================================================================= */ - -#if USE_WIN32_THREADS - -#endif - -/* ========================================================================= */ diff --git a/lib/tls.h b/lib/tls.h deleted file mode 100644 index 9a0333693..000000000 --- a/lib/tls.h +++ /dev/null @@ -1,300 +0,0 @@ -/* Thread-local storage in multithreaded situations. - Copyright (C) 2005, 2007-2008 Free Software Foundation, Inc. - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . */ - -/* Written by Bruno Haible , 2005. */ - -/* This file contains thread-local storage primitives for use with a given - thread library. It does not contain primitives for creating threads or - for other multithreading primitives. - - Type: gl_tls_key_t - Initialization: gl_tls_key_init (name, destructor); - Getting per-thread value: gl_tls_get (name) - Setting per-thread value: gl_tls_set (name, pointer); - De-initialization: gl_tls_key_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_tls_key_init (&name, destructor); - Setting per-thread value: err = glthread_tls_set (&name, pointer); - De-initialization: err = glthread_tls_key_destroy (&name); - - A per-thread value is of type 'void *'. - - A destructor is a function pointer of type 'void (*) (void *)', called - when a thread exits, and taking the last per-thread value as argument. It - is unspecified whether the destructor function is called when the last - per-thread value is NULL. On some platforms, the destructor function is - not called at all. -*/ - - -#ifndef _TLS_H -#define _TLS_H - -#include - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* Use the POSIX threads library. */ - -# include -# include - -# if PTHREAD_IN_USE_DETECTION_HARD - -/* The pthread_in_use() detection needs to be done at runtime. */ -# define pthread_in_use() \ - glthread_in_use () -extern int glthread_in_use (void); - -# endif - -# if USE_POSIX_THREADS_WEAK - -/* Use weak references to the POSIX threads library. */ - -# pragma weak pthread_key_create -# pragma weak pthread_getspecific -# pragma weak pthread_setspecific -# pragma weak pthread_key_delete -# ifndef pthread_self -# pragma weak pthread_self -# endif - -# if !PTHREAD_IN_USE_DETECTION_HARD -# pragma weak pthread_cancel -# define pthread_in_use() (pthread_cancel != NULL) -# endif - -# else - -# if !PTHREAD_IN_USE_DETECTION_HARD -# define pthread_in_use() 1 -# endif - -# endif - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -typedef union - { - void *singlethread_value; - pthread_key_t key; - } - gl_tls_key_t; -# define glthread_tls_key_init(KEY, DESTRUCTOR) \ - (pthread_in_use () \ - ? pthread_key_create (&(KEY)->key, DESTRUCTOR) \ - : ((KEY)->singlethread_value = NULL, 0)) -# define gl_tls_get(NAME) \ - (pthread_in_use () \ - ? pthread_getspecific ((NAME).key) \ - : (NAME).singlethread_value) -# define glthread_tls_set(KEY, POINTER) \ - (pthread_in_use () \ - ? pthread_setspecific ((KEY)->key, (POINTER)) \ - : ((KEY)->singlethread_value = (POINTER), 0)) -# define glthread_tls_key_destroy(KEY) \ - (pthread_in_use () ? pthread_key_delete ((KEY)->key) : 0) - -#endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -/* Use the GNU Pth threads library. */ - -# include -# include - -# if USE_PTH_THREADS_WEAK - -/* Use weak references to the GNU Pth threads library. */ - -# pragma weak pth_key_create -# pragma weak pth_key_getdata -# pragma weak pth_key_setdata -# pragma weak pth_key_delete - -# pragma weak pth_cancel -# define pth_in_use() (pth_cancel != NULL) - -# else - -# define pth_in_use() 1 - -# endif - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -typedef union - { - void *singlethread_value; - pth_key_t key; - } - gl_tls_key_t; -# define glthread_tls_key_init(KEY, DESTRUCTOR) \ - (pth_in_use () \ - ? (!pth_key_create (&(KEY)->key, DESTRUCTOR) ? errno : 0) \ - : ((KEY)->singlethread_value = NULL, 0)) -# define gl_tls_get(NAME) \ - (pth_in_use () \ - ? pth_key_getdata ((NAME).key) \ - : (NAME).singlethread_value) -# define glthread_tls_set(KEY, POINTER) \ - (pth_in_use () \ - ? (!pth_key_setdata ((KEY)->key, (POINTER)) ? errno : 0) \ - : ((KEY)->singlethread_value = (POINTER), 0)) -# define glthread_tls_key_destroy(KEY) \ - (pth_in_use () \ - ? (!pth_key_delete ((KEY)->key) ? errno : 0) \ - : 0) - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -# include -# include - -# if USE_SOLARIS_THREADS_WEAK - -/* Use weak references to the old Solaris threads library. */ - -# pragma weak thr_keycreate -# pragma weak thr_getspecific -# pragma weak thr_setspecific - -# pragma weak thr_suspend -# define thread_in_use() (thr_suspend != NULL) - -# else - -# define thread_in_use() 1 - -# endif - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -typedef union - { - void *singlethread_value; - thread_key_t key; - } - gl_tls_key_t; -# define glthread_tls_key_init(KEY, DESTRUCTOR) \ - (thread_in_use () \ - ? thr_keycreate (&(KEY)->key, DESTRUCTOR) \ - : ((KEY)->singlethread_value = NULL, 0)) -# define gl_tls_get(NAME) \ - (thread_in_use () \ - ? glthread_tls_get_multithreaded ((NAME).key) \ - : (NAME).singlethread_value) -extern void *glthread_tls_get_multithreaded (thread_key_t key); -# define glthread_tls_set(KEY, POINTER) \ - (thread_in_use () \ - ? thr_setspecific ((KEY)->key, (POINTER)) \ - : ((KEY)->singlethread_value = (POINTER), 0)) -# define glthread_tls_key_destroy(KEY) \ - /* Unsupported. */ \ - 0 - -#endif - -/* ========================================================================= */ - -#if USE_WIN32_THREADS - -# include - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -typedef DWORD gl_tls_key_t; -# define glthread_tls_key_init(KEY, DESTRUCTOR) \ - /* The destructor is unsupported. */ \ - ((*(KEY) = TlsAlloc ()) == (DWORD)-1 ? EAGAIN : ((void) (DESTRUCTOR), 0)) -# define gl_tls_get(NAME) \ - TlsGetValue (NAME) -# define glthread_tls_set(KEY, POINTER) \ - (!TlsSetValue (*(KEY), POINTER) ? EINVAL : 0) -# define glthread_tls_key_destroy(KEY) \ - (!TlsFree (*(KEY)) ? EINVAL : 0) - -#endif - -/* ========================================================================= */ - -#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) - -/* Provide dummy implementation if threads are not supported. */ - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -typedef struct - { - void *singlethread_value; - } - gl_tls_key_t; -# define glthread_tls_key_init(KEY, DESTRUCTOR) \ - ((KEY)->singlethread_value = NULL, \ - (void) (DESTRUCTOR), \ - 0) -# define gl_tls_get(NAME) \ - (NAME).singlethread_value -# define glthread_tls_set(KEY, POINTER) \ - ((KEY)->singlethread_value = (POINTER), 0) -# define glthread_tls_key_destroy(KEY) \ - 0 - -#endif - -/* ========================================================================= */ - -/* Macros with built-in error handling. */ - -/* ------------------------- gl_tls_key_t datatype ------------------------- */ - -#define gl_tls_key_init(NAME, DESTRUCTOR) \ - do \ - { \ - if (glthread_tls_key_init (&NAME, DESTRUCTOR)) \ - abort (); \ - } \ - while (0) -#define gl_tls_set(NAME, POINTER) \ - do \ - { \ - if (glthread_tls_set (&NAME, POINTER)) \ - abort (); \ - } \ - while (0) -#define gl_tls_key_destroy(NAME) \ - do \ - { \ - if (glthread_tls_key_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* ========================================================================= */ - -#endif /* _TLS_H */ diff --git a/modules/lock b/modules/lock index 9e203c2a9..6f18a61de 100644 --- a/modules/lock +++ b/modules/lock @@ -2,8 +2,8 @@ Description: Locking in multithreaded situations. Files: -lib/lock.h -lib/lock.c +lib/glthread/lock.h +lib/glthread/lock.c m4/lock.m4 build-aux/config.rpath @@ -17,10 +17,10 @@ configure.ac: gl_LOCK Makefile.am: -lib_SOURCES += lock.h lock.c +lib_SOURCES += glthread/lock.h glthread/lock.c Include: -"lock.h" +"glthread/lock.h" Link: $(LTLIBTHREAD) when linking with libtool, $(LIBTHREAD) otherwise diff --git a/modules/tls b/modules/tls index 00a81cc1e..8c325d971 100644 --- a/modules/tls +++ b/modules/tls @@ -2,8 +2,8 @@ Description: Thread-local storage in multithreaded situations. Files: -lib/tls.h -lib/tls.c +lib/glthread/tls.h +lib/glthread/tls.c m4/tls.m4 Depends-on: @@ -13,10 +13,10 @@ configure.ac: gl_TLS Makefile.am: -lib_SOURCES += tls.h tls.c +lib_SOURCES += glthread/tls.h glthread/tls.c Include: -"tls.h" +"glthread/tls.h" License: LGPLv2+ diff --git a/tests/test-lock.c b/tests/test-lock.c index 2d10833c2..6d2278e04 100644 --- a/tests/test-lock.c +++ b/tests/test-lock.c @@ -1,5 +1,5 @@ /* Test of locking in multithreaded situations. - Copyright (C) 2005 Free Software Foundation, Inc. + Copyright (C) 2005, 2008 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -71,7 +71,7 @@ # undef USE_PTH_THREADS # undef USE_WIN32_THREADS #endif -#include "lock.h" +#include "glthread/lock.h" #if ENABLE_DEBUGGING # define dbgprintf printf diff --git a/tests/test-tls.c b/tests/test-tls.c index 89107752a..83c4ffb16 100644 --- a/tests/test-tls.c +++ b/tests/test-tls.c @@ -1,5 +1,5 @@ /* Test of thread-local storage in multithreaded situations. - Copyright (C) 2005 Free Software Foundation, Inc. + Copyright (C) 2005, 2008 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -50,7 +50,7 @@ #include #include -#include "tls.h" +#include "glthread/tls.h" #if ENABLE_DEBUGGING # define dbgprintf printf